
Ědded the Automatons' portrait, diplomacy hologram and loading screen. Placed the Automatons' overproduction stack in the Development bar (in System view). Ědded the stacked industry value on tooltip of each system in the Galaxy view. Ědded a gauge bar for the stacked industry of each system in the Empire view.

When a system from the Automatons is invaded, the stacked industry is destroyed, reset to 0 even if the invader is an Automaton. When the automatons build improvements & ships, the industry is used in the following order:Ħ. If the overproduction cannot be stacked, it's conserved for the next turn like the current mechanism.ĥ. The stacked industry is capped at 5 * system's industry.Ĥ. At the beginning of a turn, an interest is applied to the stacked industry, allowing it to increase a bit.ģ. At the end of the turn, if there is an overproduction, it's stacked instead of being reported.Ģ. Ědded the Automatons faction with a specific gameplay affinity and properties for specific buildings, according to Panzer, the winner of the faction contest.ġ.

Ědded the soundtrack directory for Mac users in ~/Library/Application Support/Steam/ SteamApps/ common/Endless Space/ Ĝhanged the compatibility system of the save files. Ědded the possibility to load custom 3D models and textures for planet and ship modding. Ĝhanged the faction colors to differentiate the shades of green.

Ědded a disclaimer when entering the Mods section for the first time. Ědded a panel for the Empire wide factors in the Empire view. For "Perfect", constellations with homeworlds now possess the same number of systems (with a maximum difference of 1 system). Ědded the "System Population Balancing" in the Galaxy's advanced options. ğor instance, you can now customize your own faction with the gameplay of the Cravers and the art of the Amoeba. Separated the visual affinity from the gameplay affinity.
